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Weapon mastery is an unique system that changes how class
weapons interact with skills. Weapon mastery can be achieved by transmuting a Weapon Mastery Token that can drop from Corrupted Zakarum and endgame map bosses (25% chance, not scaled by /players). Corrupted Zakarum are deadly unique enemies that you will encounter ramdomly in the campaign across nightmare and hell that have a chance to drop a weapon mastery token (up to 75%, not scaled by /players) and an increased chance to drop uniques and weapons. Once transmuted, the token is awakened and you can properly apply it to the weapon by transmuting it with the weapon and a few ingredients. Weapon mastery specializations are not meant to add power creep or necessarily make the character stronger, but change how skills work mechanically or offer new itemization paths for characters. You can only apply one weapon mastery per weapon. Weapon masteries do not stack (for dual wielding cases) unless explicitly stated otherwise. Weapon mastery can be applied to any class weapon, regardless of its tier (works on exceptional, elite and mythical bases as well). Weapon mastery can be removed, but the token is lost on removal. |
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General Recipes
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Any Class Weapon Weapon Mastery Token |
Same Item* Awakened Weapon Mastery Token *This only awakens the token, it does not change the weapon |
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Any Class Weapon with Weapon Mastery Class specific Dragon Stone form 3 Thawing Potion |
Same Item Weapon Mastery Removed* *The token is lost |
| Any Awakened Weapon Mastery Token |
Weapon Mastery Token* *Unawakened |
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Specializations
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Stag Bow Variant Awakened Weapon Mastery Token Spider's Silk Anvil Stone |
Poison, Immolation, Freezing, Lightning Arrow Makes those skills fire their special effect every 5 attacks instead of 3, but increases their total damage by 20% |
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Reflex Bow Variant Awakened Weapon Mastery Token Spider's Silk Anvil Stone |
Strafe Causes the projectiles to chain twice, but reduce the total number of targets by 40% Multiple Shot Causes the projectiles to reduce enemies' magic resistance by 10% + 1% per 2 levels on every attack with the special synergy, but no longer chains Tornado Shot Fires a 16 arrow nova instead, triples its special synergy debuff, and gains an unmodifiable 10 seconds cooldown Legendary Arrow No longer gains attack rating per level or from synergy, but the damage bonus is doubled |
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Precision Bow Variant Awakened Weapon Mastery Token Spider's Silk Anvil Stone |
Magic, Cold, Exploding Arrow Those skills fire an extra arrow at a nearby enemy every 3 attacks, but lose all damage and attack rating from levels and synergies |
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Maiden Spear Variant Awakened Weapon Mastery Token Spider's Silk Anvil Stone |
Spearstorm Causes Spearstorm to double the number of spear shards every 3 attacks, but no longer grants bonus physical damage Fend Causes Fend to generate only the small spear nova, which now reduces physical resistance at 150% effectiveness, but no longer slows* Dance of Death Replaces converging novas with waves of homing spears Critical strikes are replaced by extra waves *the physical resistance effectiveness increase only works on LAN |
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Maiden Pike Variant Awakened Weapon Mastery Token Spider's Silk Anvil Stone |
Spearstorm Gains 2 times less spear shards per level, but the global physical damage is doubled Fend Causes Fend to generate only the bigger spear nova and double the slow effectiveness* Dance of Death Doubles total damage every 5 attacks with the special synergy instead of a 15% chance to quadruple damage *the slow effectiveness increase only works on LAN |
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Maiden Javelin Variant Awakened Weapon Mastery Token Spider's Silk Anvil Stone |
Pyre, Plague, Frost Javelin, Lightning Fury Those skills release their on hit effect one more time after a 1.4 second delay, but total damage is reduced by 40% |
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Ninja To Variant Awakened Weapon Mastery Token Dragon Stone Anvil Stone |
Dragon Blade Halves the number of targets and strikes a nearby enemy roughly equal to 60% of the amount reduced |
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Tribal Hatchet Variant Awakened Weapon Mastery Token Forging Hammer Anvil Stone |
Hatchet Flurry No longer bounces. Instead releases a 4 axe converging nova that hits only the main target again Phantom Hatchets Now launches the axes in a spiraling nova instead, which can only hit terrain and then ricochet towards up to 4 nearby enemies Stampede Increases magical bolts number by 50%, but reduces target seek number from 2 to 1 Berserk Fury Magical bolts split towards nearby enemies instantly, but no longer generate converging novas. Increases projectile speed and number of bolts by 50% |
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Oak Branch Variant Awakened Weapon Mastery Token Tyranium Ore Anvil Stone |
Wolves, Ravens, Grizzly Halves the Wolves and Ravens you can summon and gain 1 additional Grizzly bear for every 5 regular summons lost. Double the amount of hits of all pet skills |
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Soul Hunter Variant Awakened Weapon Mastery Token Blackmoor Anvil Stone |
Undead Frenzy This skill no longer grants elemental damage, but the physical damage is doubled |
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Ritualistic Dagger Variant Awakened Weapon Mastery Token Blackmoor Anvil Stone |
Curses All curses are twice as strong, but their duration is reduced to 2 seconds and radius to 4 yards |
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Wretched Scythe Variant Awakened Weapon Mastery Token Blackmoor Anvil Stone |
Magic Spells Your Necromancer's direct damage magic spells have a 1% chance to repeat per 1% missing life. Your magic resist is always 0 |
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Blessed Edge Variant Awakened Weapon Mastery Token Holy Symbol Anvil Stone |
Zeal Increases the total empower chance by 50%, but shortens the duration to 2 seconds |
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Mana Blade Variant Awakened Weapon Mastery Token Crushed Gem Anvil Stone |
Fanatic Swing Reduces the number of hits to 1, but every third hit now unleashes elemental effects that deal spell damage, scaling with all direct damage spells of their respective element |
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Sorceress Orb Awakened Weapon Mastery Token Crushed Gem Anvil Stone Chipped Ruby |
Sorceress Spells Triples the cooldown of your level 24 Sorceress spells and adds a 2 second cooldown to Hydra, but increases your total spell damage by 20% |
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Sorceress Orb Awakened Weapon Mastery Token Crushed Gem Anvil Stone Chipped Skull |
Sorceress Exclusives Increases the bonuses granted by your exclusives by 50% and their downsides by 75% |
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Assassin Claw (LAN ONLY) Awakened Weapon Mastery Token Dragon Stone Anvil Stone |
Elemental Charge-up Skills Makes all elemental charge up skills discharge only the corresponding charge, but increase total damage by 50/70/100% for each charge level, respectively This effect does not affect procs and does not stack |
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Assassin Claw Awakened Weapon Mastery Token Dragon Stone Anvil Stone |
Elemental Charge-up Skills Lowers the base damage of all elemental charge up skills by 25%, but each different charge present increases the total damage by 10% This effect stacks |