Eastern Sun Resurrected 3.10
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Chipped Amethyst
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5% Increased Attack Speed
+30 to Attack Rating
Attacker Takes Damage of 5
+5 to Strength
Damage Reduced by 2
Magic Damage Reduced by 2
+5% Faster Block Rate
+30 Defense
Flawed Amethyst
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% Increased Attack Speed
+60 to Attack Rating
Attacker Takes Damage of 10
+10 to Strength
Damage Reduced by 4
Magic Damage Reduced by 4
+8% Faster Block Rate
+60 Defense
Amethyst
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15% Increased Attack Speed
+90 to Attack Rating
Attacker Takes Damage of 20
+15 to Strength
Damage Reduced by 6
Magic Damage Reduced by 6
+11% Faster Block Rate
+1% Increased Chance of Blocking
+90 Defense
Flawless Amethyst
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% Increased Attack Speed
+120 to Attack Rating
Attacker Takes Damage of 50
+20 to Strength
Damage Reduced by 8
Magic Damage Reduced by 8
+14% Faster Block Rate
+1% Increased Chance of Blocking
+120 Defense
Blemished Amethyst
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+25% Increased Attack Speed
+150 to Attack Rating
Attacker Takes Damage of 100
+25 to Strength
Damage Reduced by 10
Magic Damage Reduced by 10
+17% Faster Block Rate
+2% Increased Chance of Blocking
+150 Defense
Perfect Amethyst
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+30% Increased Attack Speed
+180 to Attack Rating
Attacker Takes Damage of 200
+30 to Strength
Damage Reduced by 12
Magic Damage Reduced by 12
+20% Faster Block Rate
+2% Increased Chance of Blocking
+180 Defense
Chipped Sapphire
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 5-10 Cold Damage to Attacks over 0.8 Seconds
+5% Deadly Strike
+2 to Mana after each Kill
+4% Faster Cast Rate
+10 to Mana
Increase Maximum Mana +1%
Cold Resist +10%
+3 Cold Absorb
Flawed Sapphire
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 10-20 Cold Damage to Attacks over 1.6 Seconds
+8% Deadly Strike
+4 to Mana after each Kill
+6% Faster Cast Rate
+20 to Mana
Increase Maximum Mana +2%
+1% to Maximum Cold Resist
Cold Resist +20%
+4 Cold Absorb
Sapphire
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 15-30 Cold Damage to Attacks over 2.4 Seconds
+11% Deadly Strike
+6 to Mana after each Kill
+8% Faster Cast Rate
+30 to Mana
Increase Maximum Mana +3%
+1% to Maximum Cold Resist
Cold Resist +30%
+5 Cold Absorb
Flawless Sapphire
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 25-50 Cold Damage to Attacks over 3.2 Seconds
+14% Deadly Strike
+8 to Mana after each Kill
+10% Faster Cast Rate
+40 to Mana
Increase Maximum Mana +4%
+2% to Maximum Cold Resist
Cold Resist +40%
+6 Cold Absorb
Blemished Sapphire
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 50-100 Cold Damage to Attacks over 4 Seconds
+17% Deadly Strike
+10 to Mana after each Kill
+12% Faster Cast Rate
+50 to Mana
Increase Maximum Mana +5%
+2% to Maximum Cold Resist
Cold Resist +50%
+8 Cold Absorb
Perfect Sapphire
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 100-200 Cold Damage to Attacks over 4.8 Seconds
+20% Deadly Strike
+12 to Mana after each Kill
+15% Faster Cast Rate
+60 to Mana
Increase Maximum Mana +6%
+3% to Maximum Cold Resist
Cold Resist +60%
+10 Cold Absorb
Chipped Emerald
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 15-20 Poison Damage to Attacks over 2 Seconds
+5% Chance of Crushing Blow
Replenish Life +10
+4% Faster Run/Walk
+5% Bonus to Attack Rating
+5 to Dexterity
Poison Resist +10%
Poison Length Reduced by +15%
Flawed Emerald
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 20-40 Poison Damage to Attacks over 2 Seconds
+8% Chance of Crushing Blow
Replenish Life +20
+6% Faster Run/Walk
+8% Bonus to Attack Rating
+10 to Dexterity
+1% to Maximum Poison Resist
Poison Resist +20%
Poison Length Reduced by +20%
Emerald
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 40-50 Poison Damage to Attacks over 2 Seconds
+11% Chance of Crushing Blow
Replenish Life +40
+8% Faster Run/Walk
+11% Bonus to Attack Rating
+15 to Dexterity
+1% to Maximum Poison Resist
Poison Resist +30%
Poison Length Reduced by +25%
Flawless Emerald
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 50-100 Poison Damage to Attacks over 2 Seconds
+14% Chance of Crushing Blow
Replenish Life +60
+10% Faster Run/Walk
+14% Bonus to Attack Rating
+20 to Dexterity
+2% to Maximum Poison Resist
Poison Resist +40%
Poison Length Reduced by +30%
Blemished Emerald
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 100-200 Poison Damage to Attacks over 2 Seconds
+17% Chance of Crushing Blow
Replenish Life +80
+12% Faster Run/Walk
+17% Bonus to Attack Rating
+25 to Dexterity
+2% to Maximum Poison Resist
Poison Resist +50%
Poison Length Reduced by +40%
Perfect Emerald
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 200-400 Poison Damage to Attacks over 2 Seconds
+20% Chance of Crushing Blow
Replenish Life +100
+15% Faster Run/Walk
+20% Bonus to Attack Rating
+30 to Dexterity
+3% to Maximum Poison Resist
Poison Resist +60%
Poison Length Reduced by +50%
Chipped Ruby
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 10-15 Fire Damage to Attacks
+15% Damage to Demons
+2 Life after each Kill
+4% Faster Hit Recovery
+4% Deadly Strike
+10 to Life
Fire Resist +10%
+3 Fire Absorb
Flawed Ruby
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 15-25 Fire Damage to Attacks
+30% Damage to Demons
+4 Life after each Kill
+6% Faster Hit Recovery
+6% Deadly Strike
+20 to Life
+1% to Maximum Fire Resist
Fire Resist +20%
+4 Fire Absorb
Ruby
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 20-40 Fire Damage to Attacks
+45% Damage to Demons
+6 Life after each Kill
+8% Faster Hit Recovery
+8% Deadly Strike
+30 to Life
+1% to Maximum Fire Resist
Fire Resist +30%
+5 Fire Absorb
Flawless Ruby
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 30-60 Fire Damage to Attacks
+60% Damage to Demons
+8 Life after each Kill
+10% Faster Hit Recovery
+10% Deadly Strike
+40 to Life
+2% to Maximum Fire Resist
Fire Resist +40%
+6 Fire Absorb
Blemished Ruby
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 60-120 Fire Damage to Attacks
+80% Damage to Demons
+10 Life after each Kill
+12% Faster Hit Recovery
+12% Deadly Strike
+50 to Life
+2% to Maximum Fire Resist
Fire Resist +50%
+8 Fire Absorb
Perfect Ruby
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 120-225 Fire Damage to Attacks
+100% Damage to Demons
+12 Life after each Kill
+15% Faster Hit Recovery
+15% Deadly Strike
+60 to Life
+3% to Maximum Fire Resist
Fire Resist +60%
+10 Fire Absorb
Chipped Diamond
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Minimum Damage to Attacks
+2 to Maximum Damage to Attacks
+15% Damage to Undead
+4 Magic Damage to Attacks
+8 Magic Damage to Attacks
-5% Target Defense
+4% Chance of Crushing Blow
+20 Defense
All Resistances +5
Damage Reduced by 2
+15% Damage Taken Goes To Mana
Flawed Diamond
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+2 to Minimum Damage to Attacks
+4 to Maximum Damage to Attacks
+30% Damage to Undead
+6 Magic Damage to Attacks
+12 Magic Damage to Attacks
-8% Target Defense
+6% Chance of Crushing Blow
+40 Defense
All Resistances +8
Damage Reduced by 4
+20% Damage Taken Goes To Mana
Diamond
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4 to Minimum Damage to Attacks
+8 to Maximum Damage to Attacks
+45% Damage to Undead
+10 Magic Damage to Attacks
+20 Magic Damage to Attacks
-11% Target Defense
+8% Chance of Crushing Blow
+60 Defense
All Resistances +11
Damage Reduced by 6
+25% Damage Taken Goes To Mana
Flawless Diamond
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+6 to Minimum Damage to Attacks
+12 to Maximum Damage to Attacks
+60% Damage to Undead
+20 Magic Damage to Attacks
+40 Magic Damage to Attacks
-14% Target Defense
+10% Chance of Crushing Blow
+80 Defense
All Resistances +14
Damage Reduced by 8
+30% Damage Taken Goes To Mana
Blemished Diamond
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8 to Minimum Damage to Attacks
+15 to Maximum Damage to Attacks
+80% Damage to Undead
+30 Magic Damage to Attacks
+60 Magic Damage to Attacks
-17% Target Defense
+12% Chance of Crushing Blow
+100 Defense
All Resistances +17
Damage Reduced by 10
+40% Damage Taken Goes To Mana
Perfect Diamond
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10 to Minimum Damage to Attacks
+20 to Maximum Damage to Attacks
+100% Damage to Undead
+50 Magic Damage to Attacks
+100 Magic Damage to Attacks
-20% Target Defense
+15% Chance of Crushing Blow
+120 Defense
All Resistances +20
Damage Reduced by 12
+50% Damage Taken Goes To Mana
Chipped Topaz
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 1-25 Lightning Damage to Attacks
Slows Target by +2%
Attacker Takes Lightning Damage of 5
+5% Extra Gold from Monsters
+5% Better Chance of Getting Magic Items
Lightning Resist +10%
+3 Lightning Absorb
Flawed Topaz
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 1-40 Lightning Damage to Attacks
Slows Target by +4%
Attacker Takes Lightning Damage of 10
+10% Extra Gold from Monsters
+10% Better Chance of Getting Magic Items
+1% to Maximum Lightning Resist
Lightning Resist +20%
+4 Lightning Absorb
Topaz
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 1-60 Lightning Damage to Attacks
Slows Target by +6%
Attacker Takes Lightning Damage of 20
+15% Extra Gold from Monsters
+15% Better Chance of Getting Magic Items
+1% to Maximum Lightning Resist
Lightning Resist +30%
+5 Lightning Absorb
Flawless Topaz
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 1-100 Lightning Damage to Attacks
Slows Target by +8%
Attacker Takes Lightning Damage of 50
+20% Extra Gold from Monsters
+20% Better Chance of Getting Magic Items
+2% to Maximum Lightning Resist
Lightning Resist +40%
+6 Lightning Absorb
Blemished Topaz
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 1-200 Lightning Damage to Attacks
Slows Target by +10%
Attacker Takes Lightning Damage of 100
+25% Extra Gold from Monsters
+25% Better Chance of Getting Magic Items
+2% to Maximum Lightning Resist
Lightning Resist +50%
+8 Lightning Absorb
Perfect Topaz
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 1-350 Lightning Damage to Attacks
Slows Target by +12%
Attacker Takes Lightning Damage of 200
+30% Extra Gold from Monsters
+30% Better Chance of Getting Magic Items
+3% to Maximum Lightning Resist
Lightning Resist +60%
+10 Lightning Absorb
Chipped Skull
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+2 to Minimum Damage to Attacks
+1% Physical Damage Leeched as Mana
+1% Physical Damage Leeched as Life
+4% Faster Run/Walk
Replenish Life +5
Regenerate Mana +5%
+20 Defense
Physical Resist: +2%
Magic Damage Reduced by 2
Flawed Skull
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3 to Minimum Damage to Attacks
+2% Physical Damage Leeched as Mana
+2% Physical Damage Leeched as Life
+6% Faster Run/Walk
Replenish Life +10
Regenerate Mana +10%
+40 Defense
Physical Resist: +3%
Magic Damage Reduced by 4
Skull
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+6 to Minimum Damage to Attacks
+3% Physical Damage Leeched as Mana
+3% Physical Damage Leeched as Life
+8% Faster Run/Walk
Replenish Life +20
Regenerate Mana +15%
+60 Defense
Physical Resist: +4%
Magic Damage Reduced by 6
Flawless Skull
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+9 to Minimum Damage to Attacks
+4% Physical Damage Leeched as Mana
+4% Physical Damage Leeched as Life
+10% Faster Run/Walk
Replenish Life +30
Regenerate Mana +20%
+80 Defense
Physical Resist: +6%
Magic Damage Reduced by 8
Blemished Skull
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+12 to Minimum Damage to Attacks
+5% Physical Damage Leeched as Mana
+5% Physical Damage Leeched as Life
+12% Faster Run/Walk
Replenish Life +40
Regenerate Mana +25%
+100 Defense
Physical Resist: +8%
Magic Damage Reduced by 10
Perfect Skull
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Minimum Damage to Attacks
+6% Physical Damage Leeched as Mana
+6% Physical Damage Leeched as Life
+15% Faster Run/Walk
Replenish Life +50
Regenerate Mana +30%
+120 Defense
Physical Resist: +10%
Magic Damage Reduced by 12
Chipped Obsidian
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+9% Enhanced Damage
+1% Deadly Strike
+4% Increased Attack Speed
All Resistances +2
+10% Enhanced Defense
Damage Reduced by 2
Flawed Obsidian
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+18% Enhanced Damage
+2% Deadly Strike
+8% Increased Attack Speed
All Resistances +4
+20% Enhanced Defense
Damage Reduced by 4
Obsidian
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+27% Enhanced Damage
+3% Deadly Strike
+12% Increased Attack Speed
All Resistances +6
+30% Enhanced Defense
Damage Reduced by 6
Flawless Obsidian
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+36% Enhanced Damage
+4% Deadly Strike
+16% Increased Attack Speed
All Resistances +8
+40% Enhanced Defense
Damage Reduced by 8
Blemished Obsidian
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+45% Enhanced Damage
+5% Deadly Strike
+20% Increased Attack Speed
All Resistances +10
+50% Enhanced Defense
Damage Reduced by 10
Perfect Obsidian
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+54% Enhanced Damage
+6% Deadly Strike
+24% Increased Attack Speed
All Resistances +12
+60% Enhanced Defense
Damage Reduced by 12
I Rune (1 points)
Req Lvl: 2
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15% Enhanced Damage
+30 Defense
+30 Defense
U Rune (2 points)
Req Lvl: 3
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+75% Damage to Undead
+75 to Attack Rating against Undead
+15% Faster Run/Walk
+2% Increased Chance of Blocking
Shi Rune (4 points)
Req Lvl: 4
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5 to Mana after each Kill
+5 to Mana after each Kill
+5 to Mana after each Kill
Ka Rune (8 points)
Req Lvl: 5
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Knockback
+50 Defense vs. Missile
+100 Defense vs. Missile
N Rune (16 points)
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
-25% Target Defense
Regenerate Mana +40%
Regenerate Mana +40%
Ku Rune (32 points)
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10 to Maximum Damage to Attacks
+40% Damage Taken Goes To Mana
+40% Damage Taken Goes To Mana
Yo Rune (64 points)
Req Lvl: 9
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 75 Poison Damage to Attacks over 2 Seconds
Poison Resist +40%
Poison Resist +40%
Ki Rune (1 points)
Req Lvl: 10
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 40-80 Fire Damage to Attacks
Fire Resist +40%
Fire Resist +40%
Ri Rune (2 points)
Req Lvl: 12
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 1-125 Lightning Damage to Attacks
Lightning Resist +40%
Lightning Resist +40%
Mi Rune (4 points)
Req Lvl: 13
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 30-70 Cold Damage to Attacks over 3 Seconds
Cold Resist +40%
Cold Resist +40%
Ya Rune (8 points)
Req Lvl: 15
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8% Physical Damage Leeched as Life
Attacker Takes Damage of 250
Attacker Takes Damage of 250
A Rune (16 points)
Req Lvl: 17
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10 to Minimum Damage to Attacks
Damage Reduced by 10
Damage Reduced by 15
Tsu Rune (32 points)
Req Lvl: 19
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% Increased Attack Speed
+20% Faster Hit Recovery
+20% Faster Block Rate
Chi Rune (64 points)
Req Lvl: 20
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Replenish Life +75
Replenish Life +75
Replenish Life +75
Sa Rune (1 points)
Req Lvl: 22
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+25 Magic Damage to Attacks
+60 Magic Damage to Attacks
Magic Damage Reduced by 10
Magic Damage Reduced by 15
Yu Rune (2 points)
Req Lvl: 23
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50 to Vitality
+50 to Vitality
+50 to Vitality
Ke Rune (4 points)
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50 to Energy
+50 to Energy
+50 to Energy
E Rune (8 points)
Req Lvl: 26
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50 to Dexterity
+50 to Dexterity
+50 to Dexterity
Ko Rune (16 points)
Req Lvl: 27
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50 to Strength
+50 to Strength
+50 to Strength
Ra Rune (32 points)
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50% Extra Gold from Monsters
+50% Extra Gold from Monsters
+50% Extra Gold from Monsters
O Rune (64 points)
Req Lvl: 30
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+75% Damage to Demons
+75 to Attack Rating against Demons
+35% Enhanced Defense
+35% Enhanced Defense
Ho Rune (1 points)
Req Lvl: 31
Weapons / Gloves Helms / Boots Armor / Shields / Belts
All Resistances +30
All Resistances +20
All Resistances +25
Me Rune (2 points)
Req Lvl: 32
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% Faster Cast Rate
+20% Faster Cast Rate
+20% Faster Cast Rate
Ru Rune
Req Lvl: 34
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+35% Better Chance of Getting Magic Items
+35% Better Chance of Getting Magic Items
+35% Better Chance of Getting Magic Items
Ta Rune (8 points)
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+25% Bonus to Attack Rating
+3% to Maximum Poison Resist
+3% to Maximum Poison Resist
To Rune (16 points)
Req Lvl: 36
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% Physical Damage Leeched as Mana
+3% to Maximum Fire Resist
+3% to Maximum Fire Resist
Wa Rune (32 points)
Req Lvl: 38
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+60% Enhanced Damage
+3% to Maximum Cold Resist
+3% to Maximum Cold Resist
Ha Rune (64 points)
Req Lvl: 39
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+25% Deadly Strike
+3% to Maximum Lightning Resist
+3% to Maximum Lightning Resist
Na Rune (1 points)
Req Lvl: 40
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Slows Target by +15%
Increase Maximum Mana +15%
+60 to Mana
Ni Rune (2 points)
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+25% Chance of Crushing Blow
Physical Resist: +10%
Physical Resist: +10%
Se Rune (4 points)
Req Lvl: 43
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Ignore Target's Defense
Increase Maximum Life +15%
+60 to Life
Fu Rune (8 points)
Req Lvl: 44
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Freezes target +3
Cannot Be Frozen
Cannot Be Frozen
Ma Rune (16 points)
Req Lvl: 45
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Life (Based on Character Level)
+1 to Life (Based on Character Level)
+1 to Life (Based on Character Level)
Hi Rune (32 points)
Req Lvl: 46
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Mana (Based on Character Level)
+1 to Mana (Based on Character Level)
+1 to Mana (Based on Character Level)
Mo Rune (64 points)
Req Lvl: 47
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Strength (Based on Character Level)
+1 to Strength (Based on Character Level)
+1 to Strength (Based on Character Level)
No Rune (1 points)
Req Lvl: 48
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Dexterity (Based on Character Level)
+1 to Dexterity (Based on Character Level)
+1 to Dexterity (Based on Character Level)
Te Rune (2 points)
Req Lvl: 50
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Vitality (Based on Character Level)
+1 to Vitality (Based on Character Level)
+1 to Vitality (Based on Character Level)
Ro Rune (4 points)
Req Lvl: 51
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Energy (Based on Character Level)
+1 to Energy (Based on Character Level)
+1 to Energy (Based on Character Level)
So Rune (8 points)
Req Lvl: 52
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8 to Maximum Fire Damage to Attacks (Based on Character Level)
Fire Resist +0.75% (Based on Character Level)
Fire Resist +0.75% (Based on Character Level)
Mu Rune (16 points)
Req Lvl: 54
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8 to Maximum Cold Damage to Attacks (Based on Character Level)
Cold Resist +0.75% (Based on Character Level)
Cold Resist +0.75% (Based on Character Level)
Ne Rune (32 points)
Req Lvl: 55
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8 to Maximum Poison Damage to Attacks (Based on Character Level)
Poison Resist +0.75% (Based on Character Level)
Poison Resist +0.75% (Based on Character Level)
Re Rune (64 points)
Req Lvl: 56
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8 to Maximum Lightning Damage to Attacks (Based on Character Level)
Lightning Resist +0.75% (Based on Character Level)
Lightning Resist +0.75% (Based on Character Level)
Su Rune (1 points)
Req Lvl: 57
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5 to Attack Rating (Based on Character Level)
+5 Defense (Based on Character Level)
+5 Defense (Based on Character Level)
He Rune (2 points)
Req Lvl: 59
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+0.625 to Maximum Damage to Attacks (Based on Character Level)
Attacker Takes Damage of 10 (Based on Character Level)
Attacker Takes Damage of 10 (Based on Character Level)
Nu Rune (4 points)
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+35 to All Attributes
+35 to All Attributes
+35 to All Attributes
Wo Rune (8 points)
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Indestructible
Indestructible
Indestructible
Null Rune (16 points)
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
El Rune (1 points)
Req Lvl: 11
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+30% Enhanced Damage
+50 Defense
+50 Defense
Eld Rune (2 points)
Req Lvl: 11
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+100% Damage to Undead
+100 to Attack Rating against Undead
+20% Faster Run/Walk
+3% Increased Chance of Blocking
Tir Rune (4 points)
Req Lvl: 13
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7 to Mana after each Kill
+7 to Mana after each Kill
+7 to Mana after each Kill
Nef Rune (8 points)
Req Lvl: 13
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Knockback
+100 Defense vs. Missile
+100 Defense vs. Missile
Eth Rune (16 points)
Req Lvl: 15
Weapons / Gloves Helms / Boots Armor / Shields / Belts
-25% Target Defense
Regenerate Mana +50%
Regenerate Mana +50%
Ith Rune (32 points)
Req Lvl: 15
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Maximum Damage to Attacks
+50% Damage Taken Goes To Mana
+50% Damage Taken Goes To Mana
Tal Rune (64 points)
Req Lvl: 17
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 375 Poison Damage to Attacks over 5 Seconds
Poison Resist +45%
Poison Resist +45%
Ral Rune (128 points)
Req Lvl: 19
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 40-80 Fire Damage to Attacks
Fire Resist +45%
Fire Resist +45%
Ort Rune (256 points)
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 1-125 Lightning Damage to Attacks
Lightning Resist +45%
Lightning Resist +45%
Thul Rune (512 points)
Req Lvl: 23
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Adds 35-75 Cold Damage to Attacks over 3 Seconds
Cold Resist +45%
Cold Resist +45%
Amn Rune (1024 points)
Req Lvl: 25
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% Physical Damage Leeched as Life
Attacker Takes Damage of 300
Attacker Takes Damage of 300
Sol Rune (1 points)
Req Lvl: 27
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Minimum Damage to Attacks
Damage Reduced by 18
Damage Reduced by 18
Shael Rune (2 points)
Req Lvl: 29
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+25% Increased Attack Speed
+25% Faster Hit Recovery
+25% Faster Block Rate
Dol Rune (4 points)
Req Lvl: 31
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Replenish Life +200
Replenish Life +15
Replenish Life +15
Hel Rune (8 points)
Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Requirements +-25%
Requirements +-25%
Requirements +-25%
Io Rune (16 points)
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+60 to Vitality
+60 to Vitality
+60 to Vitality
Lum Rune (32 points)
Req Lvl: 37
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+60 to Energy
+60 to Energy
+60 to Energy
Ko Rune (64 points)
Req Lvl: 39
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+60 to Dexterity
+60 to Dexterity
+60 to Dexterity
Fal Rune (128 points)
Req Lvl: 41
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+60 to Strength
+60 to Strength
+60 to Strength
Lem Rune (256 points)
Req Lvl: 43
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+55% Extra Gold from Monsters
+55% Extra Gold from Monsters
+55% Extra Gold from Monsters
Pul Rune (512 points)
Req Lvl: 45
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+125% Damage to Demons
+125 to Attack Rating against Demons
+40% Enhanced Defense
+40% Enhanced Defense
Um Rune (1024 points)
Req Lvl: 47
Weapons / Gloves Helms / Boots Armor / Shields / Belts
All Resistances +35
All Resistances +25
All Resistances +25
Mal Rune (1 points)
Req Lvl: 49
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Magic Damage Reduced by 20
Magic Damage Reduced by 18
Magic Damage Reduced by 18
Ist Rune (2 points)
Req Lvl: 51
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+35% Better Chance of Getting Magic Items
+35% Better Chance of Getting Magic Items
+35% Better Chance of Getting Magic Items
Gul Rune (4 points)
Req Lvl: 53
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+30% Bonus to Attack Rating
+4% to Maximum Poison Resist
+4% to Maximum Poison Resist
Vex Rune (8 points)
Req Lvl: 55
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% Physical Damage Leeched as Mana
+4% to Maximum Fire Resist
+4% to Maximum Fire Resist
Ohm Rune (16 points)
Req Lvl: 57
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+65% Enhanced Damage
+4% to Maximum Cold Resist
+4% to Maximum Cold Resist
Lo Rune (32 points)
Req Lvl: 59
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+30% Deadly Strike
+4% to Maximum Lightning Resist
+4% to Maximum Lightning Resist
Sur Rune (64 points)
Req Lvl: 61
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Slows Target by +18%
Increase Maximum Mana +18%
+75 to Mana
Ber Rune (128 points)
Req Lvl: 63
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+30% Chance of Crushing Blow
Physical Resist: +12%
Physical Resist: +12%
Jah Rune (256 points)
Req Lvl: 65
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Ignore Target's Defense
Increase Maximum Life +18%
+75 to Life
Cham Rune (512 points)
Req Lvl: 67
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Freezes target +5
Cannot Be Frozen
Cannot Be Frozen
Zod Rune (1024 points)
Req Lvl: 69
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Indestructible
Indestructible
Indestructible
Moon Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+15% to Magic Spell Damage
+1 to All Skills
Magic Absorb +3%
+1 to All Skills
Magic Absorb +3%
Fire Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+15% to Fire Spell Damage
+1 to All Skills
Fire Absorb +3%
+1 to All Skills
Fire Absorb +3%
Water Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+15% to Cold Spell Damage
+1 to All Skills
Cold Absorb +3%
+1 to All Skills
Cold Absorb +3%
Wood Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+15% to Summon Damage
+1 to All Skills
Cannot Be Frozen
+1 to All Skills
Cannot Be Frozen
Metal Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+100% Extra Gold from Monsters
+1 to All Skills
+100% Extra Gold from Monsters
+1 to All Skills
+100% Extra Gold from Monsters
Earth Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+15% to Poison Spell Damage
+1 to All Skills
Magic Damage Reduced by 50
+1 to All Skills
Magic Damage Reduced by 50
Sun Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
Replenish Life +250
+1 to All Skills
Replenish Life +250
+1 to All Skills
Replenish Life +250
Thunder Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+15% to Lightning Spell Damage
+1 to All Skills
Lightning Absorb +3%
+1 to All Skills
Lightning Absorb +3%
Wind Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+15% to Physical Spell Damage
+1 to All Skills
Damage Reduced by 50
+1 to All Skills
Damage Reduced by 50
Dragon Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+75% Enhanced Damage
+1 to All Skills
+1 to All Skills
Physical Resist: +10%
+1 to All Skills
Physical Resist: +10%
Life Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+10% Physical Damage Leeched as Mana
+10% Physical Damage Leeched as Life
+1 to All Skills
Increase Maximum Life +15%
+1 to All Skills
Increase Maximum Life +15%
Death Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+20% Chance of Crushing Blow
+20% Deadly Strike
+1 to All Skills
Increase Maximum Mana +15%
+1 to All Skills
Increase Maximum Mana +15%
Heaven Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
Repairs 1 durability in 5 seconds
+1 to All Skills
Repairs 1 durability in 5 seconds
+1 to All Skills
Repairs 1 durability in 5 seconds
God Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+15% to Experience Gained
+1 to All Skills
+15% to Experience Gained
+1 to All Skills
+15% to Experience Gained
Chipped Frozen Soul
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% to Magic Spell Damage
+20 to Life
+20 to Life
Magic Absorb +1%
+20 to Life
Magic Absorb +1%
Flawed Frozen Soul
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% to Magic Spell Damage
+35 to Life
+35 to Life
Magic Absorb +2%
+35 to Life
Magic Absorb +2%
Frozen Soul
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% to Magic Spell Damage
+50 to Life
+50 to Life
Magic Absorb +3%
+50 to Life
Magic Absorb +3%
Chipped Shadow Quartz
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% Physical Damage Leeched as Mana
+20 to Life
+20 to Life
Increase Maximum Mana +4%
+20 to Life
Increase Maximum Mana +4%
Flawed Shadow Quartz
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% Physical Damage Leeched as Mana
+35 to Life
+35 to Life
Increase Maximum Mana +7%
+35 to Life
Increase Maximum Mana +7%
Shadow Quartz
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% Physical Damage Leeched as Mana
+50 to Life
+50 to Life
Increase Maximum Mana +10%
+50 to Life
Increase Maximum Mana +10%
Chipped Bleeding Stone
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% to Fire Spell Damage
+20 to Life
+20 to Life
Fire Absorb +1%
+20 to Life
Fire Absorb +1%
Flawed Bleeding Stone
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% to Fire Spell Damage
+35 to Life
+35 to Life
Fire Absorb +2%
+35 to Life
Fire Absorb +2%
Bleeding Stone
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% to Fire Spell Damage
+50 to Life
+50 to Life
Fire Absorb +3%
+50 to Life
Fire Absorb +3%
Chipped Burning Sulphur
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% to Lightning Spell Damage
+20 to Life
+20 to Life
Lightning Absorb +1%
+20 to Life
Lightning Absorb +1%
Flawed Burning Sulphur
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% to Lightning Spell Damage
+35 to Life
+35 to Life
Lightning Absorb +2%
+35 to Life
Lightning Absorb +2%
Burning Sulphur
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% to Lightning Spell Damage
+50 to Life
+50 to Life
Lightning Absorb +3%
+50 to Life
Lightning Absorb +3%
Chipped Dark Azurite
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% to Cold Spell Damage
+20 to Life
+20 to Life
Cold Absorb +1%
+20 to Life
Cold Absorb +1%
Flawed Dark Azurite
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% to Cold Spell Damage
+35 to Life
+35 to Life
Cold Absorb +2%
+35 to Life
Cold Absorb +2%
Dark Azurite
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% to Cold Spell Damage
+50 to Life
+50 to Life
Cold Absorb +3%
+50 to Life
Cold Absorb +3%
Chipped Bitter Peridot
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% to Poison Spell Damage
+20 to Life
+20 to Life
Magic Damage Reduced by 10
+20 to Life
Magic Damage Reduced by 10
Flawed Bitter Peridot
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% to Poison Spell Damage
+35 to Life
+35 to Life
Magic Damage Reduced by 15
+35 to Life
Magic Damage Reduced by 15
Bitter Peridot
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% to Poison Spell Damage
+50 to Life
+50 to Life
Magic Damage Reduced by 20
+50 to Life
Magic Damage Reduced by 20
Chipped Pulsing Opal
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% Physical Damage Leeched as Life
+20 to Life
+20 to Life
Increase Maximum Life +4%
+20 to Life
Increase Maximum Life +4%
Flawed Pulsing Opal
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% Physical Damage Leeched as Life
+35 to Life
+35 to Life
Increase Maximum Life +7%
+35 to Life
Increase Maximum Life +7%
Pulsing Opal
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% Physical Damage Leeched as Life
+50 to Life
+50 to Life
Increase Maximum Life +10%
+50 to Life
Increase Maximum Life +10%
Chipped Enigmatic Cinnabar
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20 to Life
Replenish Life +50
+20 to Life
Replenish Life +20
+20 to Life
Replenish Life +50
Flawed Enigmatic Cinnabar
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+35 to Life
Replenish Life +100
+35 to Life
Replenish Life +35
+35 to Life
Replenish Life +100
Enigmatic Cinnabar
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50 to Life
Replenish Life +150
+50 to Life
Replenish Life +50
+50 to Life
Replenish Life +150
Chipped Tomb Jade
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% to Summon Damage
+20 to Life
+20 to Life
Half Freeze Duration
+20 to Life
Half Freeze Duration
Flawed Tomb Jade
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% to Summon Damage
+35 to Life
+35 to Life
Half Freeze Duration
+35 to Life
Half Freeze Duration
Tomb Jade
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% to Summon Damage
+50 to Life
+50 to Life
Cannot Be Frozen
+50 to Life
Cannot Be Frozen
Chipped Solid Mercury
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20 to Life
+40% Extra Gold from Monsters
+20 to Life
+20% Extra Gold from Monsters
+20 to Life
+20% Extra Gold from Monsters
Flawed Solid Mercury
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+35 to Life
+60% Extra Gold from Monsters
+35 to Life
+40% Extra Gold from Monsters
+35 to Life
+40% Extra Gold from Monsters
Solid Mercury
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50 to Life
+80% Extra Gold from Monsters
+50 to Life
+60% Extra Gold from Monsters
+50 to Life
+60% Extra Gold from Monsters
Chipped Storm Amber
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% Enhanced Damage
+20 to Life
+20 to Life
Physical Resist: +4%
+20 to Life
Physical Resist: +4%
Flawed Storm Amber
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+40% Enhanced Damage
+35 to Life
+35 to Life
Physical Resist: +6%
+35 to Life
Physical Resist: +6%
Storm Amber
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+60% Enhanced Damage
+50 to Life
+50 to Life
Physical Resist: +8%
+50 to Life
Physical Resist: +8%
Chipped Tainted Tourmaline
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% to Physical Spell Damage
+20 to Life
+20 to Life
Damage Reduced by 10
+20 to Life
Damage Reduced by 10
Flawed Tainted Tourmaline
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+7% to Physical Spell Damage
+35 to Life
+35 to Life
Damage Reduced by 15
+35 to Life
Damage Reduced by 15
Tainted Tourmaline
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% to Physical Spell Damage
+50 to Life
+50 to Life
Damage Reduced by 20
+50 to Life
Damage Reduced by 20
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