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Eastern Sun Resurrected · Reference

Frame Table

Attacks and casts resolve in whole animation frames at 25 frames per second, so speed only changes when you cross a breakpoint. Pick your setup to see where you land and what the next tier costs.

Your setup

Number in brackets is the weapon speed modifier. Lower is faster.
Everything you wear, weapon included. Pooled and diminished together.
Whirlwind counts nothing else — not rings, armour, auras or buffs.
Averaged with the main hand — the engine toggles each weapon's stats on and off.
Base attack speed granted by the weapon itself. Its bracketed speed is already counted.
Averaged with the main hand, like the speed modifiers.
Skills, buffs and auras. Slows count as negatives.
Caps at 500. Past that the animation runs no faster.
Animation
Base frames
Weapon speed modifier
Total increased attack speed
Flat speed
Effective IAS

Attack

frames per attack
attacks / sec
IAS neededFrames (vs one)Attacks / secFrom here

Cast

frames per cast
casts / sec
FCR neededFrames (vs one)Casts / secFrom here