Eastern Sun Resurrected

Total Conversion Mod for Diablo II Resurrected
Here you can find information about mercenaries and various oskills.
If you think there's something that can be added here, please contact me on discord and I'll add it.
Note: There's an ongoing bug (limitation) with D2RLAN that makes it impossible to tell what skills each mercenary has. As a bandaid, some mercenaries will be slighly more expensive and you will be able to infer from their buy cost what skills they use, as following in the table below.

[Mercenaries]  [Oskills] 

Mercenaries
Hireling Subtype Skills Price
Rogue Scout Elemental Immolation Arrow, Freezing Arrow, Lightning Arrow, Inner Sight, Sharpened Focus, Pierce Low
Rogue Scout Physical Multiple Shot, Tornado Shot, Legendary Arrow, Inner Sight, Sharpened Focus, Pierce Medium
Desert Mercenary Comb - Normal Might, Fend, Spearstorm, Dance of Death Low
Desert Mercenary Def - Normal Prayer, Fend, Concentrate, Dance of Death Medium
Desert Mercenary Off - Normal Holy Fire, Zeal, Vengeance, Judgement High
Desert Mercenary Comb - Nightmare Fanaticism, Fend, Spearstorm, Dance of Death Low
Desert Mercenary Def - Nightmare Meditation, Zeal, Concentrate, Dance of Death Medium
Desert Mercenary Off - Nightmare Holy Freeze, Zeal, Vengeance, Judgement High
Desert Mercenary Comb - Hell Conviction, Zeal, Vengeance, Judgement Low
Desert Mercenary Def - Hell Vigor, Fend, Concentrate, Dance of Death Medium
Desert Mercenary Off - Hell Holy Shock, Fend, Spearstorm, Dance of Death High
Eastern Sorcerer Fire Fire Damage Aura, Firestorm, Volcano, Flameburst Low
Eastern Sorcerer Cold Cold Damage Aura, Whirlpool, Monsoon, Frozen Blast Medium
Eastern Sorcerer Lightning Lightning Damage Aura, Zap, Conduit, Storm Nexus High
Barbarian Defensive Shout, Battle Command, Battle Orders, Stun, Concentrate Medium
Barbarian Offensive Howl, Battle Command, Ancients' Presence, Berserk, Concentrate High

[Mercenaries]  [Oskills] 

Oskills
Skill Description
Arrow, Fire/Cold/Lightning/Magic Enhanced Arrow A simple arrow that deals 100% weapon damage and that cannot pierce. The elemental enhanced variants convert 100% of physical damage to the corresponding damage type.
Axe Throw, Fire/Cold/Lightning/Magic Enhanced Axe A simple axe that deals 100% weapon damage and that cannot pierce. The elemental enhanced variants convert 100% of physical damage to the corresponding damage type.
Fire/Cold/Lightning/Poison/Magic/Wind Surge A small area of effect instant spell damage skill. Each skill gets synergy bonuses from all spells of their attuned element (e.g. Fire Surge gets synergy bonuses from all direct damage fire spells, like Flameburst or Volcano). Unlike other procs, those inherit the bonus damage from crossbows.
Elemental Surge A fire, cold, lightning, magic and wind surge 5 in 1.
Fire/Cold/Lightning/Magic/Wind Brand A skill that attaches a brand to the target enemy and deals 100% weapon damage converted to the respective element after a delay of 0.4 seconds.
Fire/Cold/Lightning/Magic/Non-Elemental Spike Nova A skill that releases a 100% weapon damage converted to the respective element 64 spikes nova.
Time Lapse A skill that simply heals the user when it procs / is casted. Level = % heal (e.g. level 10 = 10% heal of max life).
Super Nova A 150% weapon damage converted to lightning damage screen wide area of effect nova that knockbacks all enemies.
Spirit of Nature Mastery A passive skill granting 1% physical resist and 5% life (additive with feral mastery bonus) per level.
Warm Up A buff that grants 2% attack speed, 2% movement speed, 2% cast speed, 10% mana regen per level. Also regenerates life equal to ~10 life per second per level.
Blades of Ice/Claws of Thunder/Fists of Fire Discharge Procs that discharge a simulated 3 charges charge up skill when they proc. They take the same synergies as the regular skills. Unlike the Physical finisher discharge procs, those take the level of the proc itself rather than the learned skill.
Fire/Cold/Lightning Damage Aura Aura that grants 5% specific Spell Damage to affected party members per level.
Fire/Cold/Lightning Pierce Aura Aura that lowers the resistances to the specific element of nearby enemies by 1% per level.
Dragon Fury/Execute Discharge This comes as a proc on items and when it procs, you get a fully charged, current level (skill level learned, not proc level) Dragon Fury/Execute discharged on the enemy.
Trophy of Physical Damage A buff that grants 800% Enhanced Damage and 50-100 Physical Damage to Attacks. Lasts 20 seconds.
Trophy of Speed A buff that grants 100% base attack speed and run/walk, 100% Faster Cast Rate, 100% Faster Block Rate and 100% Faster Hit Recovery. Lasts 20 seconds.
Trophy of Spell Damage A buff that grants 300% Spell Damage. Lasts 20 seconds.
Trophy of Sustenance A buff that grants 150% Increased Maximum Life and Mana. Lasts 20 seconds.
Trophy of Resistances A buff that grants 100% Elemental and Poison Resistances and 50% Physical and Magic Resistances. Lasts 20 seconds.
Trophy of Stats A buff that grants 150 to All Attributes. Lasts 20 seconds.
Trophy of Skills A buff that grants 10 to All Skills. Lasts 20 seconds.
Delirium A buff that grants 50% Bonus to All Attributes, 15 Life on Striking and Curse Immunity (does NOT clear present curses) for 4 seconds.
Fire/Cold/Lightning Flash A multiple shot type attack that fires 1 fire/cold/lightning bolt + 1 per 5 levels in a cone. Each bolt has 100% inherent pierce chance and converts all physical damage to its respective element. Deals 125% weapon damage.
Shackles A curse that slows enemy movement speed by 100% + 5% per level and total armor by 20% + 1% per level.
Heat Death A spell that deals 50% of nearby enemies' current health as fire damage instantly. Area of effect is 10 + 2/3 per level yards.
Absolute Zero A spell that deals 50% of nearby enemies' current health as cold damage instantly. Area of effect is 10 + 2/3 per level yards.
Overload A spell that deals 50% of nearby enemies' current health as lightning damage instantly. Area of effect is 10 + 2/3 per level yards.
Singularity A spell that deals 50% of nearby enemies' current health as magic damage instantly. Area of effect is 10 + 2/3 per level yards.
Death's Web A spell covers the battlefield in spider webs, reducing poison resistance of the enemies that walk over them by 75% and their base movement speed by 100%.
Multiple Shot Ballista Summon a static construct that fires multiple arrows at multiple enemy. The construct inherits your physical attack damage and all your attack modifiers except procs. Can summon an extra ballista for every 50000 defense. Does not scale with trap limit modifier.
Harpoon Ballista Summon a static construct that fires powerful stunning attacks at a single enemy. The construct inherits your physical attack damage and all your attack modifiers except procs. Can summon an extra ballista for every 50000 defense. Does not scale with trap limit modifier.
Lightning Cascade An attack that fires a lightning bolt towards every enemy on the screen. Each bolt deals 100% weapon damage converted to lightning.
Glacial Inferno A cataclysmic wave of frost that freezes all surrounding monsters for 8 seconds and deals 50% weapon damage as cold damage.
Thunder Star Release a nova of 5 lightning bolts that spawn shock fields which deal 20% weapon damage as lightning to everyone standing on them.
Spiritstorm Release 1 spirit every 0.2 seconds for 4 seconds that seek nearby enemies and deal 50% weapon damage as magic damage. Each spirit heals for 1% of player's max health on hit.
Dragon's Breath A firestorm clone that takes bonus synergy damage from all fire spells.
Twinkle A skill that summons charged bolts into battle that deal 10% weapon damage as lightning.